It is because anything suffices for tokens on maps. That is not an issue for the majority of campaigns. Everyone can say “I input flanking” without really noting their position as having an enemy. Theatre of the brain isn’t quite limited sufficient for flanking to become a reality. If you frequently use miniatures, flanking gives combatants a straightforward method to get an edge on attack rolls against a frequent enemy. I'm not interested in punishing players for poor attendance.To begin, let us discuss the scenarios where 5e flanking is potential and what flanking does.
#Dmg 5e split party Pc#
I either run their PC or have their PC do something "off screen" that earns equivalent XP to whatever the attending PCs are doing.
![dmg 5e split party dmg 5e split party](https://i2.wp.com/halflinghobbies.com/wp-content/uploads/2019/05/hho_reward_featured.jpg)
In cases where players attend sporadically, I still keep everyone at the same XP total.
![dmg 5e split party dmg 5e split party](https://falconvsmonkey.com/wp-content/uploads/2020/11/a-4.png)
Give the low-level characters credit for surviving, and the high-level characters credit for keeping them safe. 125 XP is not much for the level 5 character, but it's about 1/5 of what the level 2 character needs to reach level 3.
![dmg 5e split party dmg 5e split party](https://www.abandonwaredos.com/public/aban_img_screens/zoo-tycoon-07.jpg)
However, the bugbear, being a base 200xp monster, is deadly for the level 2 character in the party, and the 3 total hobgoblins are an easy encounter for the level 5. This places this encounter right at Medium difficulty. The experience thresholds for this party are: Let the party be made up of 4 characters, level 5, 4, 3, and 2. Add a mutiplier of x2 because there is between 3 and 6 monsters, gives this encounter a difficulty of 1000xp. The base experience granted for this is 500xp.
![dmg 5e split party dmg 5e split party](https://cdn.download.it/gen_screenshots/en-US/windows/zoo-tycoon-2-extinct-animals/large/zoo-tycoon-2-21.jpg)
In the basic rules for creating an encounter, it poses the scenario of 1 bugbear and 3 hobgoblins. As a sort of continuation to this question, how should experience be distributed in a party of varying levels?